The higher your Vit, the less damage you'll receive fromĮnemy attacks that fall under physical attacks. Vitality is used to power up a character's defense against physicalĪttacks. Higher your Str, the higher damage you will do with physical attacks. Strength is used to power up a character's physical attacks. Insufficient MP to cast a certain spell, you simply can't it. The points are deducted after the casting. Every spell requires a certain amount of MP HP is increased when a character levels up. When the HP of all characters in your party is depleted, it When depleted, the character will be KO'd inīattle. I found another guide that goes into much more detail for each stat, from this guide: HP (Hit Points): ![]() | Luck | Critical Hits | Luck Sources | 255 (+) | | Spirit | Magic Defense | Mind Sources | 255 (+) | | Magic | Magic Power | Magic Sources | 255 (+) | | Vitality | Attack Defense | Guard Sources | 255 (+) | ![]() | Dexterity | Speed (ATB) | Speed Sources | 255 (+) | | Strength | Attack Power | Power Sources | 255 (+) | | Stat Name | Purpose | How Stat is Increased | Stat Maximum | High vitality lowers damage from physical attacks.ĮDIT: There's a full guide here (Thanks for the wiki link): The player's overall Magic Defense was intended to be a sum of the character's Spirit stat and the MDef value of their armor, but due to a bug in the coding, the MDef value is not used and Spirit alone determines the character's Magic Defense. Having more spirit lowers incoming magic attack damage.
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