Dungeoneers will happily voice their opinion on your decisions and their dungeon adventures as well. Aside form being hilarious, each class lends itself to a unique playstyle, so it’s fun to try out different options. Your dungeoneers come from a variety of intimidating classes, like the Cat Burglar, who deals in feline puns, the useless Chump and even the dreaded Mime, capable of copying his foes’ attacks. The real highlight of Guild of Dungeoneering is the game’s style and sense of humor, which look like it was drawn out on paper, giving it a simplistic, endearing style. Be careful, though if they die, they’re dead, and you’ll have to take it from the top. Defeated monsters will drop gear which can provide new cards or statistical boosts to your dungoneer. It can be tough to coax a dungeoneer into attacking a higher-level foe, so you’ll have to help them level up by guiding them to easily killed fodder first. This means that you’re able to play the appropriate counter if you’ve got it available, which lends a bit of strategy to combat. Upon running into a monster, you’ll switch to a basic card-based combat system each turn, both sides will play a card, but you’ve got the advantage of seeing what your opponent will play. You’ll construct the dungeon tile by tile and place incentives to push your stalwart hero in the direction you’d like them to go. On the other hand, they’ll run from scary things like high-level monsters. A dungeoneer will usually move toward delicious coins and easily-slain monsters. Instead, they operate with a sort of simple AI based on greed and fear, kind of like Congress. Note that I said you guide them – you don’t actually control your dungeoneers directly. You also guide your dungeoneers as they do their delving, helping them complete missions and bring home the gem-encrusted bacon. You’re the guildmaster, so the construction of the guild is up to you different rooms offer new classes of dungeoneer, as well as new gear and boosts for them to use. Er, sorry, lost my train of thought there. Guild of Dungeoneering puts you in control of the titular guild, ready to take on dungeoneers and send them into dungeons so they can dungeon dungeon dungeon. Anyway, recently I came into possession of a game that would’ve fit that tag perfectly: Guild of Dungeoneering, brought to us by those fine fellows at Versus Evil. Sadly, my favorite, “Indie Game with ‘Dungeon’ in the Title,” didn’t go viral quite as quickly as I’d hoped. But will he be strong enough to take on the dungeon's overlord? In between dungeon runs and card based battles, manage your Guild building new rooms to attract new classes of adventurer and to expand your decks of cards with more powerful items and events.When Steam tags were first released, I tried putting together a few tags to see if they’d take off. Using cards drawn from your Guild decks, you lay down rooms, monsters, traps and of course loot! Meanwhile your hero is making his own decisions on where to go and what to fight. Become the ultimate Dungeon Master as you bribe, entice and coax your heroes through their adventures on a quest to restore your guild to its ultimate glory! Guild of Dungeoneering is a unique turn-based RPG with a twist: instead of controlling the hero, you build the dungeon around him.
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